
AMD is getting ready to add a new member to its six-core chips family as well as a new flagship quad-core and a couple more budget processors, according to a report on X-bit labs. The Phenom II X6 1075T should bridge the gap between the current 1055T and 1090T six-core parts, with a $230-240 price tag and 3GHz base clock speed. The chip will be able to go as high as 3.5GHz when AMD's Turbo Core technology kicks in, but otherwise specs should look familiar to those of its predecessors, with support for DDR3-1333 memory and a total 9MB of cache.
The forthcoming AMD Phenom II X4 970 Black Edition should become AMD's fastest quad-core offering and will reportedly come in two flavors - a retail boxed version based on Deneb with four cores in total, and an OEM version based on the Zosma design, which is basically a six-core Thuban chip with two disabled cores. In other words, enthusiasts should be on the lookout for the latter if they want to squeeze some extra performance by unlocking these cores.
The X4 970 will cost around $200, clocked at 3.50GHz with 8MB of cache, dual-channel DDR2/DDR3 memory support and AM3/AM2+ motherboard compatibility. Last but not least, a dual-core Phenom II X2 560 clocked at 3.30GHz, as well as a quad-core Athlon II X4 645 clocked at 3.1GHz should hit the scene with a price tag hovering around $100. If X-bit's sources are accurate, you should be able to find one of these in stores starting September 21.
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Game industry added $4.9 billion to US economy last year

The Entertainment Software Association has released a 32-page report breaking down some statistics about video game jobs in the United States. The group claims that the industry added almost $5 billion to the US GDP last year, and entertainment software's annual growth rate from 2005 to 2009 exceeded 10% - more than seven times that of the US economy.
The industry directly employs over 32,000 people, which has increased at an annual rate of nearly 9%. Those individuals earn an average yearly income of $89,781, and the total compensation for all workers totaled $2.9 billion in 2009. Around 88,000 people are employed indirectly in the US.
California is home to a majority of that personnel, employing almost 53,000 people directly and indirectly. Texas trails with 13,613 workers, while Washington, New York, and Massachusetts filled out the top five states with the highest number of video game jobs. Meanwhile, Virginia and Oregon are said to have the quickest growing game markets.
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